Map making documentation for SurfsUp
Under the Levels\Ramps\Parts
you will find .glb files of ramp prefabs with collision to use in map maping
Simply drag and drop these GLB files into the Level
node, then position, rotate, and scale appropriately.
There is an example character under Assets\Characters\Y-Bot\Y Bot.tscn
to check scale.
You can use the View Gizmo in the top right of the viewport to focus the camera on the X/Y/Z axis