class_name SUCCConfig extends Resource
All physics and feel tuning. Swap configs at runtime to change character weight, gravity, speed profile, etc. Exports are grouped in the inspector.
Call SUCC.apply_config() after replacing config at runtime so the collider, floor snap length and camera height are re-derived.
Five presets ship with the addon - see Preset values.
Unit helpers
All the engines SUCC draws from use 1 unit = 1 inch. These static methods keep authored values readable:
| Name |
Signature |
Description |
SOURCE_MULT |
const float = 39.37 |
Units per metre. |
source_units |
static func (value: float) -> float |
Engine units to metres. |
quake_units |
static func (value: float) -> float |
Alias for source_units. |
config.max_speed = SUCCConfig.source_units(320.0) # 8.128 m/s
Gravity & Jump
| Name |
Type |
Default |
Description |
gravity |
float |
20.32 |
m/s² downward. |
jump_height |
float |
1.143 |
Apex height (m). |
bhop_buffered_jump |
bool |
true |
Queue jump on landing if held. Requires SUCC.enable_bhop; either flag being false falls back to just-pressed jumps. |
Ground Movement
| Name |
Type |
Default |
Description |
acceleration |
float |
7.5 |
Ground accel coefficient. |
friction |
float |
4.0 |
Ground friction. |
stop_speed |
float |
4.0 |
Floor on the value friction is computed from, so slow movement still decelerates at a fixed rate. Source's sv_stopspeed is 100u (2.54 m). |
max_speed |
float |
10.16 |
Max ground speed (m/s). |
Air Movement
| Name |
Type |
Default |
Description |
air_acceleration |
float |
100.0 |
Air-strafe accel. Values ≥100 enable momentum gains. |
max_air_speed |
float |
0.762 |
Per-frame air-accel speed cap. |
max_velocity |
float |
88.9 |
Per-axis speed ceiling in m/s (sv_maxvelocity, 3500u). Only applied when enforce_max_velocity is true. |
enforce_max_velocity |
bool |
false |
Clamp each velocity axis to max_velocity. Source enforces this; surf and bhop usually leave it off so speed can climb freely. |
Speed Modifiers
| Name |
Type |
Default |
Description |
crouch_speed_modifier |
float |
0.333 |
Multiplier while crouched. |
sprint_speed_modifier |
float |
1.6 |
Multiplier while sprinting. |
Collider
| Name |
Type |
Default |
Description |
stand_height |
float |
1.829 |
Standing collider height. |
crouch_height |
float |
0.914 |
Crouched collider height. |
width |
float |
0.813 |
Collider width/radius. |
step_height |
float |
0.45 |
Max step-up without jumping. |
Camera
| Name |
Type |
Default |
Description |
standing_view_offset |
float |
1.711 |
Eye height standing. |
crouch_view_offset |
float |
0.796 |
Eye height crouched. |
crouch_transition_mode |
CrouchTransitionMode |
SMOOTH |
Smooth or snap the grounded crouch camera. |
crouch_smoothing_speed |
float |
7.5 |
Camera speed in m/s while crouching. |
uncrouch_smoothing_speed |
float |
7.5 |
Camera speed in m/s while standing up. |
third_person_distance |
float |
2.0 |
Spring arm length in 3rd person. |
smooth_vertical_step |
bool |
true |
Render-smooth the camera and model over step-up/down snaps. |
step_smoothing_speed |
float |
3.81 |
Fallback stair catch-up rate near zero speed, in m/s. |
Head Bob & Tilt
Cosmetic and first-person only. Every engine ships different values; see
Preset values.
| Name |
Type |
Default |
Description |
bob_amount |
float |
0.01 |
Bob amplitude per unit of speed (cl_bob). Set 0.0 to disable. |
bob_cycle |
float |
0.8 |
Seconds per full bob cycle (cl_bobcycle). |
bob_up |
float |
0.5 |
Fraction of the cycle spent moving up (cl_bobup). |
bob_max |
float |
0.102 |
Ceiling on the bob offset in metres. |
tilt_angle |
float |
2.0 |
Max view roll in degrees when strafing (cl_rollangle). Set 0.0 to disable. |
tilt_speed |
float |
5.08 |
Sideways speed at which tilt maxes out (cl_rollspeed, 200u). |
Mouse
| Name |
Type |
Default |
Description |
mouse_sensitivity |
float |
3.0 |
Sensitivity multiplier. |
degrees_per_unit |
float |
0.022 |
Source-style mouse scale. |